Section 5: User Experience (UX) and Accessibility Design
Learn to design for everyone. We’ll cover the principles of user-centered design to create intuitive and engaging patient tools, and explore the critical importance of accessibility to ensure your technology is usable by patients with varying abilities and levels of health literacy.
User Experience (UX) and Accessibility Design
Designing Digital Health with Empathy, Clarity, and Equity.
18.5.1 The “Why”: Design as a Determinant of Health
In the digital age, the design of our technology is becoming a social determinant of health. A well-designed patient portal can empower a patient to manage their chronic disease, adhere to their medications, and communicate effectively with their care team. Conversely, a poorly designed portal—one that is confusing, frustrating, or unusable—can become a significant barrier to care. It can lead to missed appointments, medication errors, and a profound sense of disempowerment for the patient. For a 75-year-old patient with low vision and early-stage dementia, a portal with small, low-contrast text and a complex navigation structure is not just an inconvenience; it is an insurmountable wall preventing them from accessing their own health information. In this context, bad design can cause real, clinical harm.
This is why User Experience (UX) and Accessibility (often abbreviated as A11y) are not optional aesthetic refinements or “nice-to-have” features. They are fundamental pillars of patient safety, health equity, and clinical quality. A technology is only as effective as a patient’s ability to use it. The most sophisticated predictive algorithm or the most comprehensive lab data is useless if the patient cannot find it, understand it, or act upon it. The principles of good design are about removing barriers and building bridges between the patient and their health information.
As a pharmacy informatics analyst, you are uniquely positioned to be a champion for the user. You understand both the complexity of the clinical data and the real-world challenges patients face in managing their health. You are the translator, the advocate, and the architect who ensures that the voice of the patient is at the center of every technology decision. This section is designed to provide you with a masterclass in the foundational principles of user-centered design, usability, and accessibility. Your role is not necessarily to become a professional designer, but to become an expert collaborator and a discerning critic who can distinguish a truly patient-centered design from a merely functional one, ensuring that the technologies you implement serve to close gaps in care, not widen them.
Retail Pharmacist Analogy: The “Perfect” vs. the “Impossible” Pharmacy Layout
Imagine two pharmacies. Both have the exact same medications, the same computer system, and equally skilled pharmacists. From a purely clinical standpoint, they are identical.
Pharmacy A (The “Impossible” Pharmacy): The drop-off window is unlabeled and located in the back of the store. The aisles are narrow and cluttered, making it impossible for someone with a walker or in a wheelchair to navigate. The prescription labels are printed in a tiny, 6-point font. The consultation window has no privacy, and the pharmacist speaks in rapid-fire medical jargon. To pick up a prescription, a patient has to navigate a confusing maze and struggle to read and understand vital information. Many will simply give up or make mistakes with their medication out of sheer frustration and confusion. This is a poorly designed user experience.
Pharmacy B (The “Perfect” Pharmacy): The signage is large, clear, and uses simple language (“Prescription Drop-Off,” “Pick-Up,” “Talk to a Pharmacist”). The aisles are wide and clear, meeting ADA accessibility standards. Prescription labels use a large, 12-point font with key instructions highlighted. The consultation window is a private, sound-proofed room where the pharmacist takes the time to explain things in plain language, using diagrams and “teach-back” methods. The entire physical space has been intentionally designed around the needs of the user, especially the most vulnerable. This is a well-designed user experience.
A patient portal is a digital pharmacy. As an informatics analyst, you are the architect of that digital space. You can either build the confusing, inaccessible maze of Pharmacy A, or you can build the clear, empowering, and accessible environment of Pharmacy B. The underlying data (the “medications”) might be the same, but the design of the interface determines whether patients can actually access, understand, and benefit from it. Your expertise in UX and accessibility is what allows you to build Pharmacy B in a digital world.
18.5.2 A Masterclass in the User-Centered Design (UCD) Process
Great user experiences do not happen by accident. They are the result of a disciplined, empathetic, and iterative process known as User-Centered Design (UCD). The core philosophy of UCD is simple but profound: design decisions should be driven by the needs, goals, and limitations of the end-user, not by the assumptions of the design team or the capabilities of the technology. As an informatics analyst, you will be a key participant and facilitator of this process. It involves moving from “I think users want…” to “Our research shows users need…”
The Iterative Cycle of User-Centered Design
1. Discover
Understand the user and their context. Who are they? What are their goals? What are their pain points? (Research)
2. Define
Synthesize the research into clear problem statements, user personas, and design requirements. (Analysis)
3. Design
Generate potential solutions, starting with low-fidelity sketches and moving to high-fidelity, interactive prototypes. (Ideation)
4. Test
Evaluate the design with real users through structured usability testing to identify flaws and gather feedback. (Validation)
Iterate based on feedback
Deep Dive into the UCD Phases: The Analyst’s Role
| UCD Phase | Core Objective | Common Methods | Your Role as a Pharmacy Informatics Analyst |
|---|---|---|---|
| 1. Discover | To build empathy and gain a deep understanding of the users, their environment, their goals, and their current challenges. |
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You are the Subject Matter Expert (SME). You can help the design team understand the clinical context. You can say, “Let’s make sure we interview patients who are on warfarin and have to manage frequent INR checks, as their needs are unique.” You can also help recruit appropriate patients for these research activities. |
| 2. Define | To synthesize the qualitative and quantitative data from the discovery phase into actionable insights and clear design goals. |
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You help create clinically realistic personas. You can map out the current, frustrating journey of a patient trying to get a prior authorization approved, identifying every phone call, fax, and delay. This map becomes a powerful tool to show stakeholders exactly what problem you are trying to solve. |
| 3. Design | To brainstorm and create tangible representations of the solution, starting broad and progressively adding detail. |
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You provide critical feedback on the clinical safety and workflow feasibility of the designs. You can look at a wireframe and say, “This is a good start, but you are missing a place to display the patient’s renal function, which is essential for dosing this medication. Also, the ‘override’ button is too prominent and could encourage unsafe actions.” |
| 4. Test | To evaluate the design’s effectiveness by observing real users interacting with the prototype. The goal is to find and fix usability problems before any code is written. |
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You help write the test scripts to ensure they reflect realistic clinical scenarios. You can serve as an expert reviewer in a heuristic evaluation. Most importantly, you are a key observer during usability tests, listening for moments where a patient’s mental model does not match the system’s design, which often reveals critical design flaws. |
18.5.3 A Masterclass in Accessibility (A11y) Design
Accessibility is the practice of designing products, devices, services, or environments for people with disabilities. In the digital world, this means ensuring that our websites and applications can be used by everyone, regardless of their physical, sensory, or cognitive abilities. This is not only an ethical imperative and a component of health equity but also a legal requirement in many countries, including under the Americans with Disabilities Act (ADA) in the United States. As an informatics analyst, you must be a relentless advocate for accessibility, embedding it into every stage of the design and development lifecycle.
Accessibility is Not a “Feature” or an “Add-On”
One of the most critical mistakes in technology development is treating accessibility as a final checklist item to be addressed after the product is already built. This is akin to building a three-story building and then trying to figure out how to add an elevator. It is expensive, inefficient, and often results in a clunky, “bolted-on” solution. True accessibility is achieved when it is considered a core design principle from the very first sketch, just like security or usability. This is often called the “shift-left” approach—moving A11y considerations to the earliest stages of the project timeline.
The Four Foundational Principles of WCAG (POUR)
The Web Content Accessibility Guidelines (WCAG) are the global standard for web accessibility. They are organized around four high-level principles, known by the acronym POUR. For an interface to be accessible, it must be Perceivable, Operable, Understandable, and Robust.
| Principle | Core Question | Who it Helps (Examples) | Key Informatics & Design Considerations |
|---|---|---|---|
| Perceivable | Can users perceive the content? | Users who are blind, low-vision, or deaf. |
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| Operable | Can users operate the interface? | Users with motor disabilities who cannot use a mouse, users with tremors, photosensitive users. |
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| Understandable | Can users understand the content and the interface? | Users with cognitive disabilities, learning disabilities, or low health literacy. (In truth, this helps everyone). |
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| Robust | Can the content be interpreted by a wide variety of technologies? | Users who rely on assistive technologies like screen readers, screen magnifiers, or voice control software. |
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18.5.4 The Intersection of Usability, Health Literacy, and Design
While UX and Accessibility provide the framework for usable design, the effectiveness of a patient-facing tool ultimately hinges on its content. This is where the concept of health literacy becomes paramount. Health literacy is a patient’s ability to obtain, process, and understand basic health information and services needed to make appropriate health decisions. A portal can be perfectly usable and accessible, but if it presents information in a way that is medically dense and context-poor, it fails the patient with low health literacy.
You Are the Health Literacy Expert
As a pharmacist, you are a master of translating complex clinical information into understandable, actionable instructions for patients every single day. When you counsel a patient, you don’t just read the package insert. You use plain language, focus on the 2-3 most important points, check for understanding with teach-back, and use analogies. This is the exact skill set required to design content for patient portals. Your clinical expertise must be paired with your communication expertise to be effective.
A Practical Example: Redesigning a Lab Result Display
Let’s apply these principles to a common informatics task: designing how a basic metabolic panel is displayed in a patient portal.
The Poorly Designed Display
(Fails on Usability, Accessibility, and Health Literacy)
Test: Na | Result: 132 | Range: 135-145 | Flag: L
Test: K | Result: 4.1 | Range: 3.5-5.0 | Flag:
Test: Cl | Result: 95 | Range: 98-107 | Flag: L
Test: BUN | Result: 25 | Range: 7-20 | Flag: H
Test: Cr | Result: 1.4 | Range: 0.6-1.2 | Flag: H
Why it Fails:
- Jargon: Uses abbreviations like “Na,” “K,” “BUN,” “Cr.”
- Low Context: What do these numbers mean? Why were they ordered?
- Poor Accessibility: “L” and “H” flags rely on being able to see them. Color might be used alone, failing colorblind users.
- High Cognitive Load: The user has to manually compare each result to the range and interpret the flag.
The Well-Designed Display
(Embraces Usability, Accessibility, and Health Literacy)
Basic Metabolic Panel (Kidney & Electrolyte Check)
Result from Oct 18, 2025
Sodium: 132 (Low)
Normal: 135-145
Potassium: 4.1 (Normal)
Normal: 3.5-5.0
Chloride: 95 (Low)
Normal: 98-107
BUN (Kidney Function): 25 (High)
Normal: 7-20
Creatinine (Kidney Function): 1.4 (High)
Normal: 0.6-1.2
Why it Succeeds:
- Plain Language: “Sodium,” “Kidney Function.”
- Context Provided: Gives the name of the test panel and a very brief, plain-language comment from the provider.
- Accessible Flags: Uses color, a word (“Low”), and bold text to indicate an abnormal result.
- Low Cognitive Load: It’s immediately clear which results are normal and abnormal without mental math.